Post by christophersax on Nov 12, 2012 13:50:52 GMT -5
I have been deep into study to see how to make this work and now I have come up with a solid first draft for some items in equivelant exchange.
My suggestion is to add the following models and structures into our game.
The entire thing would be build on the second floor of spawn mall.
I have decided to move against energy collectors and have moved to something MUCH more fluid and easily customizable.
Instead of crafting one block to do the whole exchange, john, could install a series of trade-o-mats that perform a x:1 trade (where 9>x>1. current suggested ratio is 4:1) I.E. Trad-o-mat takes 4 redstone and gives out 1 coal. This trade goes all the way up to glowstone where there is a spike because currently glowstone is too plentiful. Glowstone could be traded at y:1 (where 65>y>10. current suggestion is 65:1) from there the ration continues x:1 through aeternalis fuel.
The goal here is to provide the player base with an alternative means of procuring mobius and aeternalis fuels. Currently, the only way is to purchase the fuel at $75 each. In my discussion with the player base, it seems that this number could be flexed if need be, however, I anticipate the only reasone you would trade in all your resources to get aeternalis fuel would be to get high end items. High price for high luxury.
Second suggestion would be to place 13 different items from EE into trade-o-mats where the player base would use Red Matter as a new currency to purchase EE items.
1 RM is approximately 5k.
The twelve items and the costs are as follows
ZRM (where Z represents the amount of red matter needed to purchase)
ZRM Antimatter Relay
ZRM Alchemical Chest
ZRM Evertide Amulet
ZRM Zero Ring
2ZRM Harvest Goddess Band
2ZRM Black Hole Band
2ZRM Talisman of Repair
2ZRM Mind Stone
3ZRM
3ZRM Pedestal
3ZRM Divining Rod
3ZRM Alchemy Bag
3ZRM Gem Armor Piece
All prices are moveable and should be discussed to find the right fit.
No item here is cheap or free to operate
if z=5 then the market money value of a single alchemy bag would be $75k and a full set of gem armor would cost $300k
The only work that would be required is stocking the shop so that there is always something there.
My suggestion is to add the following models and structures into our game.
The entire thing would be build on the second floor of spawn mall.
I have decided to move against energy collectors and have moved to something MUCH more fluid and easily customizable.
Instead of crafting one block to do the whole exchange, john, could install a series of trade-o-mats that perform a x:1 trade (where 9>x>1. current suggested ratio is 4:1) I.E. Trad-o-mat takes 4 redstone and gives out 1 coal. This trade goes all the way up to glowstone where there is a spike because currently glowstone is too plentiful. Glowstone could be traded at y:1 (where 65>y>10. current suggestion is 65:1) from there the ration continues x:1 through aeternalis fuel.
The goal here is to provide the player base with an alternative means of procuring mobius and aeternalis fuels. Currently, the only way is to purchase the fuel at $75 each. In my discussion with the player base, it seems that this number could be flexed if need be, however, I anticipate the only reasone you would trade in all your resources to get aeternalis fuel would be to get high end items. High price for high luxury.
Second suggestion would be to place 13 different items from EE into trade-o-mats where the player base would use Red Matter as a new currency to purchase EE items.
1 RM is approximately 5k.
The twelve items and the costs are as follows
ZRM (where Z represents the amount of red matter needed to purchase)
ZRM Antimatter Relay
ZRM Alchemical Chest
ZRM Evertide Amulet
ZRM Zero Ring
2ZRM Harvest Goddess Band
2ZRM Black Hole Band
2ZRM Talisman of Repair
2ZRM Mind Stone
3ZRM
3ZRM Pedestal
3ZRM Divining Rod
3ZRM Alchemy Bag
3ZRM Gem Armor Piece
All prices are moveable and should be discussed to find the right fit.
No item here is cheap or free to operate
if z=5 then the market money value of a single alchemy bag would be $75k and a full set of gem armor would cost $300k
The only work that would be required is stocking the shop so that there is always something there.